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Object with attached MeshRenderer and Material components allow CustomEd...
To reproduce:1. Open attached Unity project "ResetEditor.zip"2. Open scene "Scene"3. Click on ObjectBug in the Hierarchy4. Press ctr... Read more
Gizmos are barely visible in 2D mode
Reproduction steps:1. Open the attached project2. Open "s" scene3. Navigate to Plane and see, that AudioSource and Light gizmos are ... Read more
[VR]Camera.RenderWithShader() does not place extra rendered objects in t...
Steps to reproduce:1. Download and open the attached project2. Turn on VR in Player settings3. Enter Playmode Expected result: shado... Read more
[VIVE] Neither Play mode nor built player appears on Vive HMD
Using Unity 2017.1.0b3 I cannot see my scene on the Vive HMD in Play mode. Nor can I see Standalone players built with Unity 2017.1.... Read more
Scroll View content left and right position set to NaN after moving it h...
Steps to reproduce:1. Download ScrollRectDemo-560p3.zip and open "demo" scene2. Enter play mode3. Drag the "Page 1" horizontally wit... Read more
[IL2CPP] Exception at MakeGenericMethod is thrown when trying to seriali...
Steps to reproduce:1. Download repro project "906975.zip"2. Build Scene1 to iOS3. On XCode add Security.framework library under "Uni... Read more
Importing high vertex count models throws a warning, splits the mesh eve...
Steps to reproduce:1. Open user attached project2. Reinport the "test_map" model3. Notice a warning come up: "Meshes may not have mo... Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track- Create an override track for the previous Animation track- Open the Project tab, start dragging an Anim... Read more
Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer2- drag any prefab from the Prefabs folder to the scene3- Unity crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor