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0
votes
Fixed

[Android] .PNG normal map stays at ETC2 compression when compressing to ...

Graphics - General

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Mar 09, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1) Download attached project 'TestTextures.zip' and open in Unity2) Check if platform is Android in Build Settin... Read more

0
votes
Fixed

Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...

Scripting

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Mar 09, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed.2. No errors, it's pos... Read more

0
votes
Fixed

Input Field hides text completely and puts cursor outside when in Best F...

UI

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Mar 09, 2017

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Version/s: 5.3.3f1

When Input Field has Best Fit option turned on writing large text into it sometimes makes cursor appear outside the input field area... Read more

0
votes
By Design

Shadows are not rendered even though they fall within camera frustum

Shadows/Lights

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Mar 09, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Open attached project2. Open "TestScene_LowFOV" scene3. Select "Main Camera" game object-Inspect the Game view... Read more

0
votes
By Design

Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...

Graphics - General

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Mar 09, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(Sorting.zip)2. Open scene "SortingTest"3. Press play.4. Open frame debugger. Expected re... Read more

0
votes
Fixed

CCD is broken on pooled objects

Physics

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Mar 09, 2017

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Version/s: 5.6.0b10

1. Open attached project2. Open scene Bullet Test/Bullet Test.unity3. Play the scene4. Press the Space Bar to launch some projectile... Read more

0
votes
Won't Fix

[GLES3] Shader doesn't compile when step() * step() multiply is used

Mobile

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Mar 09, 2017

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Version/s: 5.4.2p4

Reproduction steps:1. Open the attached 'Archive' project.2. Set graphics API to GLES3.3. Build and run the '1' scene on a mobile de... Read more

0
votes
Fixed

Missleading warning in sprite renderer draw mode, when using sprite with...

2D

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Mar 09, 2017

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Version/s: 5.6.0b11

Reproduction steps:1. Open project attached(TileBug.zip)2. Open scene "Test"3. Press on New Sprite4. Investigate warning under "Draw... Read more

0
votes
Fixed

Blurry GUI interface when hit.transform.position is used

IMGUI

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Mar 09, 2017

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Version/s: 5.3.3f1

When "Camera.main.WorldToScreenPoint(hit.transform.position" is used to determine the position of the GUI when cast on the cube game... Read more

0
votes
Duplicate

[Timeline] First few frames of the timeline is played twice, causing aud...

Timeline

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Mar 09, 2017

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Version/s: 5.6.0b4

Load the project attachedOpen the scene 1Open New Timeline in the timeline editorPlay the scene Note that the first few samples of t... Read more

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