Search Issue Tracker
[IL2CPP] Marshal.SizeOf() returns wrong values
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode console will return wrong values of Marshal.SizeOf() Note: correct be... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
Standard (Transparent) Materials Get Shadowed Highlights
To reproduce: 1. Open attached project 2. Open UYSHine scene 3. Notice that one of the spheres are reflecting blue light Reproduci... Read more
Editor crashes with "PEXCEPTION_POINTERS pExInfo" when loading project s...
When opening project for second time, it crashes with "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)" in the ... Read more
When an object has a parent and physics were initiated collider is mispl...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "test" scene 3. Notice that the red plank doesn... Read more
Can not change Conf. Joints Linear Limit through the script
Reproduction steps: 1. Open the attached project 2. Open scene "Scene" 3. Select GameObject "Cube" 4. Play the scene 5. Hold Space... Read more
[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...
1. Open attached project 2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs 3... Read more
JsonUtility does not serialize/deserialize DateTime formats
Repro steps: 1) Open the project and only scene in it 2) Play the scene 3) Inspect the Console - notice that no result is given in t... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps: 1) Open the project and main.scene in it 2) Load RenderDoc on the Game View 3) Press play and capture the frame with Re... Read more
Render Layer is not working in children of Canvas
How to reproduce: 1. Open the attached project 2. Open "tEST" scene 3. Notice that there are two cameras: one is showing left anothe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen