Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
860635
Regression
No
Transparent object with negative scale makes game view black in Play mode when using RenderTexture
Transparent object with negative scale doesn't work with RenderTexture. Screen becomes black when in Play mode.
Problem appears in PostEffectTest.cs script.
To reproduce:
1. Open project;
2. Enter play mode;
Screen is black;
3. Exit play mode.
4. Change "traCube" game object z scale from -1 to 1;
5. Enter play mode;
Game view appears correctly.
Reproduces with: 5.3.0f4; 5.4.0f3; 5.4.2f2l; 5.4.3f1; 5.5.0f3; 5.5.0p1; 5.6.0a6; 5.6.0b1;
Project with this bug is attached to this letter;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment