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[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS
SRP Repo: Issue #1161 Multiple cameras + Render Texture causes uGUI disappears on iOS Setup a scene like the following: Camera A ... Read more
[Android] Application crash when methods are called in multiple threads
Reproduction steps: 1. Open the attached project “threadsProject” 2. Build the Project for Android 3. Run "adb logcat -s CRASH" i... Read more
[LWRP] Light layer culling not working
SRP Repo: Issue #1647 Culling mask/layer of directional light doesn't work properly. Steps: -Create new project by selecting Light... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project: Microsoft.Management.Infrastucture.dll Microsoft.Management.Infrastructure.Native.dll System.Managemen... Read more
[URP] Prefab preview is blank when a Custom Forward Renderer Data and De...
How to reproduce: 1. Open the attached '1204376-Mesh-preview-invisible.zip' project 2. Select 'Cube' Prefab in the Project Browser 3... Read more
[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce: 1. Open the attached project 2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setti... Read more
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip) 2. Observe that classes in the DLL files in Assets... Read more
[iOS] Rendering freezes when the orientation is changed
How to reproduce: 1. Open the attached project "orientationChange.zip" 2. Build and Run the Project on an iOS device 3. In the Bu... Read more
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