Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
22
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
6000.3.9f1
6000.4.0b9
6000.5.0a1
6000.6.0a1
Issue ID
UUM-85256
Regression
No
macOS stutters in a minimal project in the Editor in Play Mode
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/Scene.unity“ Scene
3. Enter play mode and observe it
4. Build and Run the project
5. Observe it
Expected result: No stutters are present in both editor and standalone application
Actual result: The sphere stutters in both editor and standalone application
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1
Reproducible on: M2 Max 15.0 (User’s platform), M1 Max MacOS 14.6.1, Windows 10
Not reproducible on: No other environment tested
Notes:
- The reproduction depends on the specific setup. The user has noted that stuttering was more prominent on the 2021 Macbook Pro M1 Max than his 2023 Macbook Pro M2 Max. On the built-in retina display, I was unable to see any stuttering, but the user mentioned otherwise, meanwhile, on external monitors the stutter was very clear.
- The user mentioned that in 2023.1.20f1 the stutter did not occur, but I found it reproducible.
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Ashanex
Feb 10, 2026 12:20
Apparently this may have been fixed already in version 6000.5.0a6, as this entry has been added to the release notes:
macOS: Added support for CAMetalDisplayLink on the Mac Player.
It is disabled by default and can be enabled in Player Settings by toggling "Use MetalDisplayLink (Mac Player only)" or by using the environment variable UNITY_USE_METAL_DISPLAY_LINK=1.
Using CAMetalDisplayLink decreases stuttering, improves frame pacing, and makes Time.deltaTime more stable.
I still haven't tested it but I've got my hopes up. Also because in this other reported issue by me (which I believe is a duplicate of this bug report), it said (until for some reason it was deleted), that in 6000.5.0a6 this bug has been fixed:
https://issuetracker.unity3d.com/issues/built-project-stutters-intermittently-when-vsync-is-enabled
Ashanex
Feb 05, 2026 10:15
This stutter has been happening for 5+ years for me. On different Mac machines and many different MacOS and Unity versions. (It says found in 2021.3.45f1) but I believe this happened in 2020.3 and also 2019.3.
The stutter is very visible with either Vsync ON or setting the Application.targetFramerate to 60.
Ashanex
Feb 05, 2026 10:12
I believe this is the same bug as this one that I reported a few months ago and is being worked on, it said it was fixed in Unity 6000.5.0a6 but now it just says fix in review again:
https://issuetracker.unity3d.com/issues/built-project-stutters-intermittently-when-vsync-is-enabled
HofiOne
Jan 31, 2026 07:43
This is the same issue I faced in my project, and I reproduced it in this Unity 2022.3.62f3 example:
https://github.com/HofiOne/Unity-macOS-Scroll-Jitter-Demo
It is unbelievable that this serious issue is still not fixed, as it renders games unenjoyable on macOS.
Goidel
Jan 15, 2026 23:37
COME ON! HOW HAS THIS NOT BEEN FIXED YET!!!
hamzakhan201021
Dec 21, 2025 19:13
I am facing the same issue, its in 6.3 lts also, sadly, I expected unity to have solved this by now 😔
UDN_56f31da6-955c-40e0-8db3-b1c4fdd04d17
Nov 02, 2025 06:16
This seems like the same issue I'm having on Windows machine.
For me this issue only reproduces on Build in Windowed mode and with VSync enabled (tripple buffering the worst). The huge stutters feels like Time.timeScale is randomly changing and sometimes staying at 0.
For some context, this was tested on a plugged in laptop with rtx 5070, Laptop monitor (150% scaling, 2560x1600), 2nd monitor (100% scaling, 2560x1440). The issue reproduces on both monitors but 2nd monitor is way more frequent.
We've currently quick fixed the issue by fully removing vSync selection from the build.
Reproduces on a new URP project with Unity versions:
6000.0.61f1
6000.0.57f1
2022.3.21f1
Once again, not sure if this is the same issue, cause this is tagged for Mac only. But the description seems to match.
I was actually trying to find another vsync issue all of the team members are having, where GPU is at 90% when vsync is ON, and is at 15% when vsync is OFF. But was unsuccessful on a minimal project.
TomTheMan59
Jul 01, 2025 13:15
I can’t even take gameplay footage of my game without the stutter or launch my game on mac. Hope this will be fixed soon!
midsummer
Jun 07, 2025 21:03
This is a critical issue for me. It's very difficult for me to work on my game, because I'm stuck in 2021.1, trying to work around all of its numerous bugs. Upgrading the project to any of the more modern editor versions introduces unbearable MEGASTUTTER, which looks like dozens of frames dropped every few seconds in both editor and player, for no clear reason.
bigbearstudios
Mar 20, 2025 15:30
I don't know if this is the same issue but I'm seeing a noticable stutter when running the editor player on Mac. Running an M3 Pro chip and when profiled the CPU is spiking with 100ms > 200ms spend in RenderLoop (99.1% to 99.6% self). Appear to happen every 5000 to 6000 frames roughly.
I've removed everything from the scene and the issue can still be seen from within the profiler.