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Fixed in 5.5.0



Found in


Issue ID




[MixedMode] Mixed mode shadows do not mix properly between static and realtime shadows



Steps to reproduce:
1) Open the attached project.
2) Open scene 'main'.
3) In the Lighting tab, press 'Build'.

- The scene consists of three cubes and a plane. The big cube and the surface both are static, the two small cubes are not.
- The shadow cast by the big static cube does not mix properly with the shadows of the small cubes - they overlap with each other, creating dark areas (see image).
- In 'Directional Specular' mode, the small cubes cast no shadows.
- In 'Directional' mode, the shadows of the static and dynamic cubes overlap, resulting in dark areas, the same goes for 'Non-Directional' mode.
- 5.4.0b21 fails to bake in any other mode than 'Directional Specular', resulting in multiple "'Bake Runtime' job failed with error code: 5 ('Failed reading Bake Input System file.')." error messages, older versions build without errors, however, the issue still exists. If baked with an older version and switched back to 5.4.0b21 and then baked to 'Directional Specular' again, when changing the shadow Strength of the 'Directional Light', the shadow of the static gets darker when the shadow Strength is reduced (acts the opposite to how it should).

Comments (6)

  1. cozyurt_unity

    Jul 17, 2020 13:59

    kedi maması köpek maması

  2. Harrison_Hough

    Aug 02, 2016 07:33

    Still not fixed in 5.4.0f1

  3. jjejj87

    Jul 14, 2016 01:18

    Shame on you Unity! Please get this fixed right away!

  4. GooCoder

    Jul 01, 2016 21:18

    Just a year down the road...

  5. KaZZacH

    Jun 29, 2016 13:22

    Well, let's vote on this one since the last issue was closed and tagged as fixed.

  6. GON2

    Jun 14, 2016 03:56

    Shame on Unity!

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