Search Issue Tracker
Won't Fix
Votes
11
Found in
5.6.3f1
Issue ID
955164
Regression
No
[iOS] Frame skipping on iOS11 devices
The project had shown serious fps degradation when working under iOS11 (it was working as expected under iOS10).
Devices, where the problem is most apparent: iPad mini 2, iPad mini 3, iPad Air 1.
CPU spikes in Unity Profiler were noticed (they were not present under iOS10).
Yet, XCode doesn’t show any significant changes in FPS, but they are nonetheless present, visible in the form of constant frame skips. XCode profiler doesn’t show any changes in CPU / GPU general load either.
Steps:
1. Build and Run user's project on iOS11 device (use development build)
2. Attach Unity Profiler
3. In device: toggle the post-effects stack by pressing “PostFX disabled”
4. Compare results with the same device running iOS10
Result: iOS11 payer skips frames (although, fps count stays the same), spikes in Unity Profiler.
Tested with:
iPad Air iOS9.1
iPad Air iOS11.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property fields overlap in the Override window when comparing changes
- "Timeflow Animation System" custom package appears twice in the Package Manager
- Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
- Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- Shader warnings in URP ShaderGraph when using the Normal From Texture node
Add comment