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Fixed in 5.4.0

Votes

116

Found in

5.1.3f1

Issue ID

722725

Regression

No

Materials lose reference to textures if loaded from Asset Bundles

--

-

How to reproduce:

1. Open attached project
2. Open scene Scenes/AtlasedSpriteParticleTest.unity
3. Go to Build/AssetBundle
4. Play the scene
- Note how the particles have no textures

Comments (34)

  1. cozyurt_unity

    Jul 17, 2020 13:58

    kedi maması köpek maması www.patilimama.com

  2. augivision

    Jan 28, 2020 23:12

    This is still not resolved.

    What's strange is I never had this issue on my old computer but now the problem exists on my new computer.

    Certain models loaded from asset bundles show up as pink. Sometimes reapplying the shader does not work.

    Not really sure how to fix this or what to do about it. I added shaders to always included, I tried reapplying shaders and it works for Editor but objects are still pink on Android build.

  3. DanVioletSagmiller

    Nov 19, 2019 15:45

    I have added a message on the forum @Unity, to hopefully return some attention to this. https://forum.unity.com/threads/unity-shaders-getting-lost-in-2018-4-lts.779999/

  4. Kinetic

    Nov 01, 2019 01:43

    Still happening in Unity 2019.1.14. Finding this issue as closed in Unity 5 is embarassing.

  5. brinisabderrahmen93

    Mar 18, 2019 10:45

    this worked for me but in built game you should put a list of shaders to build in settings or put the min a built scene that can never navigate to xD`using System.Collections; using System.Collections.Generic; using UnityEngine;
    this script should be putted in the parent of the asset bundle spawner and call FixeShaders Function just afterspawning the prefab from assets bundle
    public class ShaderBrinisFixe : MonoBehaviour {

    // Create a material from code
    public void FixeSahders()
    {
    // Create a material with transparent diffuse shader

    // assign the material to the renderer
    foreach (ParticleSystemRenderer p in gameObject.GetComponentsInChildren<ParticleSystemRenderer>())
    {
    p.material.shader= Shader.Find(p.material.shader.name);
    }
    }
    } `

  6. SteveJLV

    Apr 01, 2017 06:36

    Just upgrade Unity and my bundel comes in but the shaders are blank. Texture name is there but in scène everything is pink. Of i manualy set shaders to standaard everything is fine. Unfortunate you can nog select all imported objects and set their shaders, thuis component disapears when multiple selecting

  7. BoboShu

    Mar 21, 2017 08:33

    it still happend on 5.5.2f1

  8. Amazi

    Mar 07, 2017 06:51

    Why has this been resolved when it isn't fixed? This is still occurring on my version 5.4.3f1 (pro).

    Please can someone respond rather than ignoring the issue for the last two years and then falsely claiming it is fixed.

  9. ganusajjan

    Feb 28, 2017 18:27

    Is it fixed with 5.4 version of Unity?? Still i'm facing this issue!!

  10. JakeMuehleff0000

    Jan 13, 2017 23:19

    This issue is not fixed. Please do not resolve issues that are still broken.

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