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0
votes
Fixed

Default material properties and default values for new PhysicMaterial do...

Physics

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Jul 31, 2013

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Version/s:

Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it u... Read more

0
votes
Not Reproducible

Error with mesh that has no normals in Unity

Editor - Other

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Jul 30, 2013

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Version/s: 4.2.0f4

If you create a mesh with tangents but no normals, unity will display a message saying "Shader wants normals, but the mesh X doesn't... Read more

0
votes
Fixed

OSX 64 bit build throws GL errors when going fullscreen

Camera

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Jul 29, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project OSXerrorRepro 2. Build and run osx 64 bit standalone (leave it be on the opening window) 3. Open OpenG... Read more

1
votes
Fixed

Disabling shadows in script crashes the application

Android

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Jul 29, 2013

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Version/s: 4.2.0f4

Using the 'renderer.receiveShadows = false' in script causes the application to crash. This is reproducible only in the release buil... Read more

0
votes
Won't Fix

Wrong display of floats in the animator controller window.

Animation

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Jul 29, 2013

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Version/s: 4.2.0f4

In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more

0
votes
Fixed

Applied font changes do not update rendered text

Assets Management

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Jul 29, 2013

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Version/s: 4.2.1f1

Steps to reproduce: 1. Download attached project and open scene "main" 2. Select "DroidSans" font, change it's import settings. For ... Read more

0
votes
Fixed

Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...

Android

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Jul 27, 2013

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Version/s: 4.2.0f4

The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more

0
votes
Won't Fix

Can't load levels on iOS with Application.LoadLevelAdditiveAsync

iOS

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Jul 26, 2013

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Version/s: 4.2.0f4

Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not op... Read more

0
votes
By Design

Script Import Settings ignored when component added from another script

Scripting

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Jul 26, 2013

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Version/s: 4.2.0f4

- Create a script, e.g. TestScript, with public field of type GameObject. - Open "Script Import Settings" and set some prefab to th... Read more

0
votes
Fixed

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