Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b11
Issue ID
856509
Regression
No
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps:
1. Open the attached project in Unity
2. Open the "Scene" scene
3. Build and run
4. Wait till it says "Initialized (server)" on the built project
5. Enter Play mode in the editor
Result1: Broadcast data on the My Network Discovery changes from "HELLO" to "NetworkManager:LocalHost:7777"
Result2: Note how in the Console it says "data == this.broadcastData: False", this is due to sent data being 29 char long, while the received data is 512 char long.
Reproducible on: 5.4.3f1, 5.5.0f3, 5.6.0a6 versions of Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment