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1
votes
Fixed

NetworkServer.GetConnectionStats are wrong with more than 1 client

Networking

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Jan 27, 2016

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Version/s: 5.3.1p4

Reproduction steps:(Gif below) 1) Open users submitted project and build it twice. 1.1) Alternatively you can run three copies of ... Read more

0
votes
Fixed

Instantiating UI objects during runtime with localscale set to 0 (and in...

UI

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Jan 27, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open attached project 2) play scene 'test' Actual behavior: notice boxes are solid green without any text 3)... Read more

0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more

2
votes
Fixed

[GI] Lightmapping Artifacts

Progressive Lightmapper

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Jan 27, 2016

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Version/s: 5.3.1p4

We are seeing lightmap artifacts on the scenes after baking them. The problem tends to happen in the darker meshes that are also "to... Read more

0
votes
Fixed

Error after changing Packing Tag and after applying it

2D

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Jan 27, 2016

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Version/s: 5.4.0b3

Reproduction steps: 1) Open attached project and select sprite sheet in Sprites folder. 2) In the inspector change Packint Tag, erro... Read more

0
votes
Fixed

[SurfaceShaders] Directional lightmaps don't work with legacy shaders (P...

Shaders

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Jan 27, 2016

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Version/s: 5.4.0b3

Repro steps: 1) Open the project and test.scene 2) Turn off 2D Scene view mode and focus on the Plane object 3) Notice there are no ... Read more

1
votes
Fixed

Editor won't start with a path including multi-byte characters

Editor - Other

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Jan 27, 2016

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Version/s:

What happens: Unity.exe won't start. You'll see nothing but black window. How to reproduce: Install Unity at the path including m... Read more

0
votes
Fixed

[Shader] Occlusion breaks if alpha is dependent to another UV/Texture set

Shaders

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Jan 27, 2016

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Version/s: 5.3.1p4

Repro steps: 1) Open the project and AmbientOcclusion.scene 2) Notice four spheres in it - only one - 'DoesWork' shows Ambient Oclus... Read more

0
votes
Fixed

OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...

Animation

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Jan 27, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project 2. Open and play the "test" scene 3. Notice that in the console "Layer 1" message is di... Read more

0
votes
Not Reproducible

Grid appears in scene where mouse is dragged after putting computer to s...

Scene/Game View

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Jan 26, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Create and open new project 2. Open Scene window 3. Minimize Unity 4. Lock your screen 5. Put your computer to slee... Read more

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