Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1p4
Issue ID
765145
Regression
No
[Shader] Occlusion breaks if alpha is dependent to another UV/Texture set
Repro steps:
1) Open the project and AmbientOcclusion.scene
2) Notice four spheres in it - only one - 'DoesWork' shows Ambient Oclussion text on the sphere
3) If you open ShaderWorking.shader, you will notice, that the o.Alpha is dependent on Texture2.a and UV2 set
4) If you open ShaderNotWorking.shader, you will notice, that the o.Alpha is equal to the Alpha of the first texture and thus, is not working
Workaround: use 2nd UV set's data
Reproduced in: 5.4.0b3; 5.3.2p1; 5.2.3p3; 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment