Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b3
Issue ID
765161
Regression
No
[SurfaceShaders] Directional lightmaps don't work with legacy shaders (PrePassFinal)
Repro steps:
1) Open the project and test.scene
2) Turn off 2D Scene view mode and focus on the Plane object
3) Notice there are no Normal map
4) Clear Baked Data in the Lighting Window and notice the Normal map appears normal (see .gif I attached)
Workaround: Changing Rendering Path to Forward/Deferred/Shader to not-legacy fixes the issue
Reproduced in: 5.4.0b3; 5.3.2p1; 5.2.3p3; 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment