Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b3
Issue ID
765161
Regression
No
[SurfaceShaders] Directional lightmaps don't work with legacy shaders (PrePassFinal)
Repro steps:
1) Open the project and test.scene
2) Turn off 2D Scene view mode and focus on the Plane object
3) Notice there are no Normal map
4) Clear Baked Data in the Lighting Window and notice the Normal map appears normal (see .gif I attached)
Workaround: Changing Rendering Path to Forward/Deferred/Shader to not-legacy fixes the issue
Reproduced in: 5.4.0b3; 5.3.2p1; 5.2.3p3; 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
Add comment