Search Issue Tracker

0
votes
Not Reproducible

[GPUInstancing] Draw calls number doubles after switching between active...

Terrain

-

Mar 23, 2017

-

Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project and 't1InitialRepro' scene;2. Launch the scene;3. In the Game view click on Stats button to... Read more

0
votes
By Design

New objects are not added to scene after update when old object has merg...

Collab

-

Mar 23, 2017

-

Version/s: 5.5.0f3

To reproduce:1. Set up a project with Collaborate and two developers2. Developer 1 creates a cube and pushes the change3. Developer ... Read more

0
votes
Fixed

Asset's path with backslashes (default windows directory separator) is n...

Scene Management

-

Mar 23, 2017

-

Version/s: 2017.1.0a5

Mostly related to paths that are used on Windows Steps:1. Open attached project2. Open "TestScene"==>"'Assets\Prefabs\test.prefab... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

-

Mar 23, 2017

-

Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> Materials;3. Open 'StandardTest' shader; 4. Not... Read more

0
votes
Fixed

Plugin platform settings are not set when using PluginImporter.SetEditor...

Deployment Management

-

Mar 23, 2017

-

Version/s: 5.6.0f1

To reproduce:1. Open project2. Open 'RenderingPlugin.bundle' folder settings in inspector. Make sure, that in platform settings CPU ... Read more

0
votes
Fixed

[iOS] UI::PointInRectangle() tests spend a long time in UnityDisplayMana...

iOS

-

Mar 23, 2017

-

Version/s: 5.6.0f1

UI::PointInRectangle() takes up a large amount of CPU time when UI elements are touched. Steps to reproduce:1) Open the attached pro... Read more

0
votes
Fixed

[SpriteRenderer] Tangent values are not correct on mobile

Shaders

-

Mar 23, 2017

-

Version/s: 5.6.0b8

How to reproduce:1. Open attached project2. Build to mobile device3. Compare visuals to editor (Images included) Reproduced on: 5.6.... Read more

0
votes
Fixed

Terrain standard shader displays smoothness with max value

Graphics - General

-

Mar 23, 2017

-

Version/s: 5.5.2f1

Steps to reproduce:1. Import attached package2. Drag and drop the terrain ExternalResources/hangar/Terrain/Hangar_terrain3. Observe ... Read more

2
votes
Fixed

Animator.Rebind() resets game object position to the original instantiat...

Animation

-

Mar 23, 2017

-

Version/s: 5.5.2p3

To reproduce:1. Open repro project2. Open and play scene3. Press 'space' Expected: after pressing 'space' key character will stay in... Read more

0
votes
Fixed

[VR]Unity crashes with AnimationCurveTpl<float>::IsValid

VR

-

Mar 23, 2017

-

Version/s: 5.5.1f1

Unity crashes with Glow VR plugin. Steps to reproduce:1. Create a New project2. Import Glow VR plugin3. Player settings &gt; Other s... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.