Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0a5
Issue ID
894312
Regression
No
[GPUInstancing] Draw calls number doubles after switching between active Scene and Game view tabs with instanced trees
Steps to repro:
1. Open attached project and 't1InitialRepro' scene;
2. Launch the scene;
3. In the Game view click on Stats button to open Stats panel;
4. Remember SetPass calls number;
5. Switch to Scene view;
6. Switch back to Game view;
7. Observe SetPass calls number.
Expected result:
Number of SetPass calls is the same as before.
Actual result:
Number of draws has doubled. See attached video.
Notes:
- Reproducible in 2017.11.0a5, 5.6.0p2, 5.5.2p1;
- Reproducible on both OSX 10.12.3 and Windows 10;
- The issue seems related to the current project / doesn't seems to happen in a new project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment