Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
894238
Regression
Yes
Terrain standard shader displays smoothness with max value
Steps to reproduce:
1. Import attached package
2. Drag and drop the terrain ExternalResources/hangar/Terrain/Hangar_terrain
3. Observe the unnaturally smooth terrain
Expected result: Terrain should be displayed with a default smoothness value
Actual result: Terrain is displayed with a maximum smoothness value
(Expected/Actual result image attached)
Note: The update 5.6.0f2 (build #1595) partially fixes the bug, although when the terrain base map distance is set to 0 it could still be visible
Reproduced in: 2017.1.0a4, 5.6.0f1, 5.5.2f1
Working in: 5.4.2f1, 5.3.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment