Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.5.2p3
Issue ID
894232
Regression
Yes
Animator.Rebind() resets game object position to the original instantiation position
To reproduce:
1. Open repro project
2. Open and play scene
3. Press 'space'
Expected: after pressing 'space' key character will stay in the same place
Actual: character is moved to original instantiation position
Reproduced on: 5.5.0a6, 5.5.2p3, 5.6.0f2, 2017.1.0a5
Not reproducible on: 5.4
Regression introduced in 5.5
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
davidpets
Sep 29, 2017 19:51
I still see this happen in 2017.1. The default state of my character's Animator has None (Motion), which changes where the character appears in Play mode and in (WebGL) builds. Surprisingly, though, in Play mode the transform of the character doesn't show any change in values.
fanki
Apr 11, 2017 13:43
i found it in 5.6.0f3. But i was reproduce in editor. I have an animator, which has a idle motion.The idle motion do nothing,just a none motion. And the animator's default state is idle. When i enable the Animator, the idle motion will change the GO to the original transform that is not expected. it should nothing happen as expected.