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Crash: Deleting the AtlasCache while Unity is running, then repacking
Crash: Deleting the AtlasCache while Unity is running, then repacking. Delete the AtlasCache while Unity is running. Then repack. U... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped. The Import Heightmap panel contains a message but some of the text is clipp... Read more
Broken table, etc. on Lightmapping In-Depth documentation
Various issues on documentation page: Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart > Lightmappi... Read more
Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page: Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Shader Guide >> Normal S... Read more
Terrain documentation page lacks links
The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. ... Read more
Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce: 1. Open attached project 2. Create an empty gameobject 3. Attach the script to it 4. Try removing it - the test script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors