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User should not be able to select "Delete" when the delete option is not...
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more
If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
The yellow warning message Automating slicing of
The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more
Removing RigidBody2D in play mode disables the 2D collider
To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more
Loading of serialized specific ScriptableObject fails with System.Argume...
The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more
Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1
Slicing - set Minimum Size to 1 x 1, the Sprite Editor window and Unity editor freezes. It creates 150.000 textures and user has to ... Read more
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
When user crops multiple sprites user can misunderstand the selected frame
When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it cu... Read more
The DistanceJoint2D component does not maintain a constant
1. Open the attached project2. Run the "1" scene3. As the components are swinging the distance between the "Sphere" and the "Capsule... Read more
Minimum size in the Sprite editor is hard to understand what it covers
In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset