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AddComponent<>() high GC usage
Each call of AddComponent<>() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
[HoloLens] OnApplicationPause not called when HoloLens tracking is lost
Steps to reproduce:1. Open attached project "911936.zip"2. Build "MainScene" scene for UWP3. Open VS solution4. Deploy on HoloLens d... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
Build project shows black screen when changing custom 'textures quality ...
To reproduce:1. Open repro project (link in edit)2. Play merged scenes in editor(list of merges scene attached in image)3. Build and... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project:Microsoft.Management.Infrastucture.dllMicrosoft.Management.Infrastructure.Native.dllSystem.Management.Auto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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