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0
votes
Fixed

DestroyImmediate(RenderTexture) and creating and setting a new one in On...

Camera

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Apr 03, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Create a new project2. Import the attached script "TestScript.cs"3. Add the script to a camera4. Enter Playmod... Read more

1
votes
Duplicate

Progressive Lightmapper - extremely high RAM usage, memory is not released

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Go to lighting -> scene3. Make sure that stationary lighting is set to progressive4... Read more

0
votes
Fixed

Progressive Lightmapper draws shadows when object's Cast Shadows propert...

Global Illumination

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Apr 02, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open attached project "LightmapBug.zip"2. Open "Test" scene.3. In Lighting Settings set Lightmapper to "Enlighten" a... Read more

9
votes
Postponed

Performance spikes when using Realtime GI and animating directional ligh...

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Build scene in developer mode and attach Profiler3. Launch build and observe profiler ... Read more

0
votes
Fixed

Dynamic batching error index buffer destination is NULL with transparent...

Graphics - General

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Apr 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Observe the Dynamic batching errors in the console window Expected result: transparent... Read more

1
votes
Fixed

[HoloLens] Editor crashes when doing the bloom gesture during Holographi...

VR

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Apr 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open any Unity project or create a new one2. Switch platform to WSA and enable virtual reality support in the ... Read more

0
votes
Fixed

Calling Camera.Render() crashes the editor

Camera

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Apr 02, 2017

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Version/s: 5.5.2f1

Calling Camera.Render() crashes the editor when camera is at a certain angle. To reproduce: 1. Open project.2. Open scene "Level001"... Read more

0
votes
Duplicate

Camera Depth is ignored when at least one cameras viewport is set to (0...

Camera

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Apr 02, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Open attached projects "cam_viewport_rect_depth_fail" scene2. Set the view port of all the cameras to (0;0;1;1)3. Se... Read more

1
votes
By Design

When the animation repeats for 1+ times,it starts with the last frame if...

Animation

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Apr 02, 2017

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Version/s: 5.6.0f3

Repro Steps: 1. Select the "RabbitWorking" prefab from the "Prefabs" folder2. Set the update mode in the inspector to "Animate Physi... Read more

10
votes
Fixed

"No PC, Mac & Linux Standalone module loaded" in Facebook Build Settings

Facebook Gameroom

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Apr 02, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deleting ... Read more

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