Search Issue Tracker

0
votes
Duplicate

Built lighting looks incorrectly when using specific scene

Shadows/Lights

-

May 17, 2017

-

Version/s: 2017.1.0b5

Reproduction steps:1. Open project attached.2. Open scene LightMockup.3. Build lighting. Expected result: Light will be consistent.A... Read more

0
votes
Not Reproducible

NullReferenceException when adding a label

Editor - Other

-

May 17, 2017

-

Version/s: 2017.1.0b6

Steps to reproduce : - create an asset- add a label to it and notice the error *Note:Regression from 2017.b5. NullReferenceException... Read more

0
votes
Fixed

Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...

Deployment Management

-

May 17, 2017

-

Version/s: 5.6.1f1

Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more

1
votes
Postponed

AddComponent<>() high GC usage

Scripting

-

May 17, 2017

-

Version/s: 2017.1.0b2

Each call of AddComponent&lt;&gt;() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more

1
votes
By Design

Sprite.rect position is always (0, 0) when the sprite is packed into atl...

2D

-

May 17, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more

0
votes
Won't Fix

Baked lightmaps have lighter/brighter spots

Shadows/Lights

-

May 17, 2017

-

Version/s: 5.5.3p1

How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more

1
votes
Won't Fix

[HoloLens] OnApplicationPause not called when HoloLens tracking is lost

XR SDK

-

May 17, 2017

-

Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project "911936.zip"2. Build "MainScene" scene for UWP3. Open VS solution4. Deploy on HoloLens d... Read more

0
votes
Fixed

[iOS] Using ReplayKit breaks screen auto-rotation

iOS

-

May 17, 2017

-

Version/s: 5.4.5p2

When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

-

May 17, 2017

-

Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

0
votes
Won't Fix

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.