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[EventSystem] Not all events are intercepted by Event Trigger
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Move mouse over the sphere and notice Pointer Enter... Read more
Console spams errors Invalid AABB result / IsFinite when clicking on ani...
How to reproduce:1. Open the attached project2. Select and expand Apastarrr model in Assets folder3. Make sure Preview window is vis... Read more
[GraphicsEmulation] Empty menu item appears on each platform switch
Steps to reproduce: 1. Create new project2. Switch platform from standalone to webgl and back again for 10 times3. Open "Edit > G... Read more
Incorrect graphics API is display in title bar after platform switch
Steps to reproduce: 1. Create new project2. Switch platform to android3. In title bar, notice that graphics API is DX114. Switch pla... Read more
When a new script is created it lacks a tab symbol
1. Create a new script2. Open itNotice that the start function looks like this:[tab]void Start() {[tab][tab]}While it should look li... Read more
'Use of unassigned local variable' error only appears if the variable in...
'Use of unassigned local variable' error only appears if the variable in question is not in an array To reproduce:1. Open attached p... Read more
'Assignment made to the same variable' warning only happening when the v...
'Assignment made to the same variable' warning only happening when the variable isn't in an array To reproduce:1. Open attached proj... Read more
Multiple properties are missing when using custom editor for Rigidbody2D
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Cube" GO4. In inspector, inspect Rigidbody... Read more
[VR] 'Run In Background' reverts back to 'false' on Playback
Run In Background in Player Settings reverts back to false every time the scene is played, even though with PlayerSettings.virtualRe... Read more
SyncList not initialized error after SyncList was initialised and .Clear...
Reproduction steps:1. Open project "SynclistRepro.zip"2. Open the "Test" Scene3. Play4. Notice the "SyncList not initialized" error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used