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Compilation error is not shown in the console after a new assembly defin...
Steps: 1. Open attached project ==> All the scripts (reside in 4 different assemblies) have compilation errors ==> You will see two ... Read more
Anchor Presets suggests to press "Alt" button to set position when there...
How to reproduce: 1. Create a new Unity project 2. Create any UI GameObject (e.g. Image) and select it 3. In the Inspector window cl... Read more
[iOS] Network.NetworkInterfaceType always return 0
Steps to reproduce: 1. Open attached project "NetworkTest" 2. Make sure that SampleScene is included in Build Settings 3. Build for ... Read more
All SerializableTexture2DId are changed, instead of one, when using an A...
How to reproduce: 1. Open the attached project 2. Select the "GameObject" 3. Change the "Dst Texture" under "Element 0" Expected re... Read more
Having a project in the root directory of a drive causes DirectoryNotFou...
Steps to reproduce: 1. Make a project folder the root of a drive for example: (e.g. E:\Assets\, E:\Library\, E:\Packages\, etc). 2. ... Read more
Post Process Data tooltip is missing in the Universal RP Renderer settings
To reproduce: 1. Create a new project with Universal RP; 2. Create a new Forward Renderer; 3. In the inspector, hold a mouse above P... Read more
Custom Pass Volume DrawRenderers doesn't work when Motion Vectors is set...
Reproduction steps: 1. Open user's attached project "CustomRenderPassMovingObjectGlitch" 2. From the Project window, open "IssueRepr... Read more
[AssetBundles] RecompressAssetBundle never does the expected CRC check
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the tests Actual result: Tests fails. Expected result... Read more
[AssetBundles] RecompressAssetBundles fail with larger chunk compressed ...
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the tests Actual result: Tests that are using the sec... Read more
[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...
Reproduction steps: 1. Open "XR_ShaderGraph.zip" project with updated SRP master 2. Enter Play mode Expected Result: ShaderGraph Ma... Read more
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