Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
Issue ID
1009486
Regression
No
TextureImporter.streamingMipmapsPriority always returns 1
Reproduction steps:
1. Open attached project "BugReport_TextureImporter_StreamingMipmapsPriority.zip";
2. Select Assets/Streaming_3;
3. Notice in Inspector it displays "Streaming Mipmaps Priority = 3";
4. Press in main menu "BugReport > Print Streaming Mipmaps Info";
5. Observe the result in the console.
Expected results: TextureImporter.streamingMipmapsPriority returns the correct value, which is set on the object.
Actual results: In Console window, the printed streamingMipmapsPriority is always 1.
Reproduced on: 2018.2.0a1-2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment