Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.2f1
Issue ID
1006947
Regression
No
Two particle effect draw calls do not batch together
Repro steps:
1. Run scene in attached ParticleBatching.zip
2. After a few seconds click Enable in the Frame Debugger
3. In the Transparent Geometry section highlight the two "Draw Dynamic" calls. The reason for the batch breaking is listed as:
"Objects have different batching keys. This is usually caused by using different vertex streams on Particle Systems, or by mixing Lines and Trails, or by mixing lit and unlit geometry."
Note:
not a regression, happens 5.6 and in 2017
Issue: Batching key not set until a particle emits its first particle. (Richard K)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment