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Fixed in Unity 2018.2

Votes

0

Found in

2017.2.2f1

Issue ID

1006947

Regression

No

Two particle effect draw calls do not batch together

Shuriken

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Priority: 5Not yet prioritized for a release

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Severity: 4Minor or cosmetic issue

Repro steps:
1. Run scene in attached ParticleBatching.zip
2. After a few seconds click Enable in the Frame Debugger
3. In the Transparent Geometry section highlight the two "Draw Dynamic" calls. The reason for the batch breaking is listed as:
"Objects have different batching keys. This is usually caused by using different vertex streams on Particle Systems, or by mixing Lines and Trails, or by mixing lit and unlit geometry."

Note:
not a regression, happens 5.6 and in 2017

Issue: Batching key not set until a particle emits its first particle. (Richard K)

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