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Installer fails if there is spacing in the path
Steps to reproduce : - have a Unity installation (e.g. 5.0a9) - in the path write : C:\Program Files\Unity 5.0.0a9 \Editor\ - with ... Read more
applyExpensiveChanges flag in QualitySettings.SetQualityLevel has no effect
QualitySettings.SetQualityLevel should not change anti aliasing value when false is passed to applyExpensiveChanges. However this do... Read more
Moving sprite borders in the sprite editor does not activate "Apply" button
To reproduce: 1. Import a sprite 2. Open the sprite editor 3. Try moving the sprite borders - the apply button is still gray, as if ... Read more
Applying sprite editor revert unapplied texture type settings
1. Import a sprite 2. Change it's texture type to advanced (do not apply the change) 3. Open up the sprite editor and change somethi... Read more
[WP8] Animating color and camera variables does not work
To reproduce: 1. Open attached project 2. Open scene testlevel - it contains an animation which moves a sprite and changes it's colo... Read more
Crash while opening scene
- Open Level 0 in the attached project - Open Level 1 - Open Level 0 again Unity crashes due to some memory allocation issues and c... Read more
Android build crashes immediately after splash screen when code strippin...
Reproduced on: Nvidia Shield with Android 4.4.2 Reproduced with: Unity Version 4.6.0b9 (f7c0f0f473c6) Read more
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce: 1. Open attached project 2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPo... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce: 1. Open attached project 2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the... Read more
Switching platform while in play mode throws InvalidOperationException
To reproduce: 1. Create a new empty project 2. Enter play mode 3. Switch the platform 4. Notice the exception in the console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL