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[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
Raycast will ignore a set up LayerMask when and Object with such Layer h...
Steps to reproduce: 1. Open user's attached project 2. Open SampleScene 3. Enter Play mode 4. Press "Space" key 5. Notice the conso... Read more
Asset Icons are too large in the Verify Saving Assets Window
How to reproduce: 1. Create a new project and open it 2. Open the Preference Window (Edit -> Preferences... -> General) 3. Enable th... Read more
[URP] "SerializedObject target has been destroyed" errors are thrown con...
After performing Undo operation on Camera Preset, editor throws "SerializedObject target has been destroyed" errors continuously, re... Read more
[New Input System] PlayerInput generates error from touch events for new...
I am adding touch support for the new input system for the WebGL platform. All touch events seem to be working correctly, demos all ... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
Assembly with cyclic references detected error is thrown when URP is ins...
Reproduction steps: 1. Create a new project 2. Import the URP package 3. Import the Cinemachine package 4. Observe the console windo... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more
[ECS][DOTS] Entity Conversion interface does not work in Sub-Scenes
Reproduction steps: 1. Open "1187223" project 2. Enter Play mode 3. Notice in the "Entity Debugger" window that there are 3 differen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized