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Crash if DestroyImmediate called under OnPreRender
Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip"2. Open scene "test_particles_unity_beta_02"3. Run it and notice that it lo... Read more
Rotating objects around Y axis performs rotation around local axis
Steps to reproduce:1) Open the attached project in Unity (rotation_bug.zip).2) Open scene 'test'unity'.3) Select the cube in the sce... Read more
[GLES3][iOS] skip_variants DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE sho...
Repro steps:1) Open the project and TestScene.scene2) Play in the Editor - notice the plain is blue3) Open Player Settings and unche... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project2. Create a script and place it in a folder named 'Editor'.3. Add "using UnityEditor.iOS.Xcod... Read more
[UNET] Client scatters Networked Prefabs with children and NetworkIdentity
Steps to reproduce:1. open user attached project2. open scene "TheScene"3. build and run (HOST)4. in the editor switch to "LoginScen... Read more
[Inspector] Debug mode doesn’t display correct tiling values for maps ot...
Steps to reproduce:1. Open the attached project2. Open the available scene3. Click the 'Cube' in scene view4. In the Inspector tab, ... Read more
[VR] Debug.DrawRay in VR appears in wrong position
Steps to reproduce:1. Open new project2. Add cube to the scene3. Turn on VR mode and play the scene4. In game view window, turn on G... Read more
[UNET] Can't add similarly named scenes to NetworkManager
Steps to reproduce:1) open users attached project2) open scene "theSceneLogin"3) select NetworkManager4) drag "theScene" from projec... Read more
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