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Halo is rendered after OnPostRender (5.4 regression)
Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce:1) Open the attached... Read more
Animator window freezes when specific animator controller is selected
Animator window freezes when specific animator controller is selected To reproduce:1.Open attached project "Topdown Shooter"2.Open "... Read more
[STW2017.1] BoxCollider2D shows the warning after Used by Composite is c...
Steps to reproduce:1. Create a project2. Add a Sprite in the Hierarchy3. Add a CompositeCollider2D to the Sprite4. Add a BoxCollider... Read more
Error "The targets array should not be used inside OnSceneGUI..." is thr...
Reproduction Steps:1. Import attached project.2. Select the prefabs in Project view. ("GameObject" and "GameObject 1")3. Observe con... Read more
[Animator] Scale animation affects additive layer without in/out transition
Steps to reproduce:1. Open the attached project (Case 105225 - fruit_animation.zip)2. Open the Assets/Main.unity scene3. Play the sc... Read more
When dragging a prefab from the project view to hierarchy, blue line in ...
To reproduce: 1. In a new project, create 3 prefabs2. Drag one of them from Project View into Hierarchy3. Observe the Project View E... Read more
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list Steps to Repro: 1. create a new Sprite Atlas2. click the... Read more
Different navmesh preview at different camera distances
Navmesh preview at different camera distances and angles is displayed differently. Reproduction steps:1. Open attached project2. ope... Read more
Attaching an IDE (mono, visual) to unity when using .net 4.6 does not fu...
Attaching a IDE to unity when running .net 4.6 will not work as expected. Visual : Stops attached process as soon as you play.Mono: ... Read more
[Android] OnRenderImage function is called before the camera is rendered
Reproduction steps:1. Open the attached project;2. Build the scene "OnRenderImage" on Android platform;3. Open the built program in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size