Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b3
Issue ID
907407
Regression
No
[STW2017.1] BoxCollider2D shows the warning after Used by Composite is checked
Steps to reproduce:
1. Create a project
2. Add a Sprite in the Hierarchy
3. Add a CompositeCollider2D to the Sprite
4. Add a BoxCollider2D to the Sprite
5. Check Used by Effector in the BoxCollider2D component
6. Observe the warning:
This collider will not function with effector until there is at least one enabled 2D effector on this GameObject
7. Check Used by Composite in the BoxCollider2D component
8. Observe, the warning did not disappear
Expected result: Warning should disappear
Actual result: Inspector shows the warning
Reproduced with: 5.6.0p1, 5.6.0p4, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment