Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0p3
Issue ID
907400
Regression
Yes
[Animator] Scale animation affects additive layer without in/out transition
Steps to reproduce:
1. Open the attached project (Case 105225 - fruit_animation.zip)
2. Open the Assets/Main.unity scene
3. Play the scene
4. After a few seconds, pause the scene
5. Select FruitBana in the Hierarchy
6. Observe, the scale of the object has been scaled
7. Open the Animator window of the MatchableController animator asset
8. You can see there are two layers (Shake is set to additive)
9. Both layers transition from Entry into an idle animation where the scale is constantly set to 1
10. The Destroy state/animation in the Destroy state has a scaling animation in but is never triggered
Expected result: FruitBanana should not scale
Actual result: FruitBanana scales
Reproduced with: 5.6.0a6, 5.6.0p3, 5.6.0p4, 2017.1.0b3
Not reproduced with: 5.5.3p3, 5.6.0a1
Regression introduced in: 5.6.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
This is a duplicate of issue #909361