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[Animator] Scale animation affects additive layer without in/out transition



Steps to reproduce:
1. Open the attached project (Case 105225 -
2. Open the Assets/Main.unity scene
3. Play the scene
4. After a few seconds, pause the scene
5. Select FruitBana in the Hierarchy
6. Observe, the scale of the object has been scaled
7. Open the Animator window of the MatchableController animator asset
8. You can see there are two layers (Shake is set to additive)
9. Both layers transition from Entry into an idle animation where the scale is constantly set to 1
10. The Destroy state/animation in the Destroy state has a scaling animation in but is never triggered

Expected result: FruitBanana should not scale
Actual result: FruitBanana scales

Reproduced with: 5.6.0a6, 5.6.0p3, 5.6.0p4, 2017.1.0b3
Not reproduced with: 5.5.3p3, 5.6.0a1
Regression introduced in: 5.6.0a6

  1. This is a duplicate of issue #909361

    UI Game Object animates only once

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