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[Facebook] upload error for WebGL build
-E: there are currently issues with uploading the webgl build to facebook hosting through the editor -repro:--create new project--ad... Read more
[UNDO][Regression] Unity crashes after deleting a particle system and un...
To reproduce:1. Open attached project2. Open "Test Scene" if not opened3. In hierarchy, delete "LightEmitter" game object4. Undo it ... Read more
[CommandBuffers] Realtime shadows are delayed when shadow projection par...
When using command buffers, shadowmaps are delayed when fetching shadow projection parameters. Steps for reproduction:1) Download th... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothingit's quit possibly not easy to repro, but try and open the ... Read more
Wrong color for the scenes section in Build Settings
Steps to reproduce : - create a new project- go to Build Settings and notice the color of the scenes section Note:Regression from 20... Read more
No Anti-Aliasing in WebGL1.0
Steps to reproduce:1. Download and open the user project in GitHub (https://github.com/qCring/UnityWebGLAATest)2. Build for WebGL3. ... Read more
[UIProfiler]Time ms increases for Profiler.FinalizeAndSendFrame when the...
To reproduce: 1. Create a new project2. Add many different UI game objects3. Enter Play mode4. Open Profiler5. Wait for a few minute... Read more
Memory usage constantly increases after using UI Canvas at runtime
In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more
[Android] Application crashes if permission request window for photos, m...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run 'TestScene' on a device3) Wait around 1-2 minutes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open