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Editor crashes in BuildRenderObjectData if the scene contains a game obj...
To reproduce: 1. Open the project, attached by user (TestMask.zip)2. Open "gameplay1" scene Expected: Unity does not crash when open... Read more
Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...
Texture wrap mode set to "Mirror Once" is mirroring more than once on:Android GLES3 player (Samsung Galaxy S7, Nexus 6)Android Vulka... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across1. thumbnails / previews / game or scene views2. platforms (Windows and Androi... Read more
Texture Aniso Level doesn't work on Android GLES3 Player (Samsung Galaxy...
Texture is still blurred even Aniso Level is set to highest on:Android GLES3 player (Samsung Galaxy S7) Steps:1. Change the Aniso Le... Read more
Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...
Steps to reproduce : - create a new project- in the Project Browser type "substance" and click on the Asset Store- scroll down the a... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector >... Read more
Making prefab from gameobject causes all opened scenes to be marked as d...
Steps: 1. Open several scenes in Hierarchy2. Create a new GameObject3. Drag & Drop it to Assets folder to make a prefab==>All... Read more
Instances of a deleted prefab became empty missing prefab game objects
Steps to reproduce:1. Create new project2. Create new scene3. Drag the main camera (or any other game object to Project View to crea... Read more
il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce:1. Open the attached project (additional_include.zip)2. Switch platform to WebGL3. Build for WebGL4. Observe the ... Read more
[New Scripting Runtime] Warning and Error messages appear while/after bu...
Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Player Settings"3. In the Inspector window go ... Read more
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