Search Issue Tracker
Fixed in 2017.1.0f3
Won't Fix in 2017.1.X
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b6
Issue ID
912323
Regression
No
Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES3 and WebGL player
Texture wrap mode set to "Mirror Once" is mirroring more than once on:
Android GLES3 player (Samsung Galaxy S7, Nexus 6)
Android Vulkan player (Samsung Galaxy S7)
WebGL player
Steps:
1. Change the Texture wrap mode to "Mirror Once" on the texture import settings of a texture OR use the repro project
2. Build Android apk and run on phone OR Build WebGL player
3. Observe
Actual and Expected results please refer to attached picture.
Reproducible in : 2017.1.0b5, 2017.1.0b1 (New wrap modes are new in 2017.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment