Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b6
Issue ID
912320
Regression
No
Lightmap texture type is different across thumbnails or previews, platforms and Unity versions
Texture with Lightmap texture type is different across
1. thumbnails / previews / game or scene views
2. platforms (Windows and Android)
3. different Unity versions
Please see the image in comments to see the differences.
A smaller repro project is also attached in the same comment.
Reproducible: 2017.3.0b3, 2017.2.0f3, 2017.1.2f1
Tested on Android devices: Nexus 6, Galaxy S7, Nvidia Shield
Note: We don't know which "preview" should be correct.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note:
We are unlikely to address this issue due to priorities. We will reconsider if there is a significant user ask for this.