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Managed debugger does not work on iOS 16
Repro steps: Follow the managed debugger instructions for either Visual Studio or Rider, using an iOS 16 device: [https://docs.unity... Read more
[SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation i...
Steps to reproduce:1. Open the attached "IN-93249" project2. Open the "Main" Scene and enter Play mode3. Move the character to the r... Read more
[UI Elements] Visibility of scrollbars are not being toggled
Visibility of scrollbars are not being toggled Steps to Repro:1. Open attached project2. UIE Test Suite > Open FTP3. Scrollview &... Read more
Editor crashes when assigning Universal's RP Forward Renderer Data to Cu...
Steps to reproduce:1. Create a new project2. Install Universal RP from package manager3. Create Project View -> Create -> Rend... Read more
[Deployment] For an unsaved scene when Graphics API is changed, Graphics...
For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
Selection frame drawn in Scene view when a GameObject is selected while ...
How to reproduce:1. Create and open a new project2. Select the "Main Camera" GameObject in the Hierarchy3. In the Scene view press a... Read more
VideoPlayer.loopPointReached invokes twice when WaitForFirstFrame is ena...
Reproduction steps:1. Open the attached “Video Test.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved