Search Issue Tracker
Fixed in 2018.4.X
Votes
0
Found in
2018.4
2018.4.21f1
Issue ID
1240281
Regression
No
AndroidJavaException when aborting a UnityWebRequest
Steps to reproduce:
1. Open and build the user-supplied project to a device with an internet connection.
2. Wait for a few seconds.
Expected: the app doesn't crash
Actual: app crashes
Reproduced in: 2018.4.21f1
Not Reproduced in: 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Repro in:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment