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OnHierarchyChange() is called when there are no changes made to Hierarchy
1. Open the attached "OnHierarchyChange" project and "Repro" scene2. Open Window --> "My Window"3. Click on different Hierarchy G... Read more
LogAssert.Expect(LogType.Error, message) fails if frames were skipped
How to reproduce:1. Open the "AssertError" project2. Open the Test Runner3. Run tests, "Test" fails Expected result: "Test" test sho... Read more
"Default Is Native Resolution" player setting in FullScreen on Windows S...
How to reproduce:1. Open the"Resolution" project2. Open the "MainScene" scene3. Build the project with preset resolution, "Default I... Read more
Similar named script overrides the already existing one in the project w...
The bug seems to happen only when the script is created, exported to package, modified and exported to a different package To reprod... Read more
Crash on QueryTopology_FindPositionsSittable in SpatialUnderstanding.dll...
Reproduction steps: 1. Open repro project2. Open the scene3. Press play4. Press the leftmost button Reproduced on: 2017.1.0f3, 2017.... Read more
OnTriggerExit is not called when colliding trigger is destroyed
How to reproduce:1. Open the "TriggerTest3D" project2. Open the "Test" scene3. Enter Play mode4. Press space to destroy the trigger ... Read more
[UNet] IndexOutOfRangeException is thrown after restarting Editor and re...
To reproduce:1. Open project attached by the user2. Build it (Mac standalone)3. In the build click option "Server only"4. Hit play i... Read more
Terrain becomes invisible when zooming out
To reproduce:1.Create new Unity project2.Create a terrain in the hierarchy3.Observe in the scene window that it is visible4.Try to z... Read more
Unity freezes/stops logging when out of drive space, no error given
Reproduction steps:1. Fill up the disk, which has Editor.log file, leave some MB free space2. Open repro project3. Press play4. Wait... Read more
[OpenGL] The back buffer is forced to be cleared by the camera that set ...
Steps to reproduce:1. Open user attached project (New Unity Project 33)2. Open test.unity scene3. Observe that the second camera dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor