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Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.1f1
Issue ID
918642
Regression
No
Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while entering/exiting playmode when generating maps with MapBox
How to reproduce:
1. Open the attached "mapboxv5" project
2. Open "emergency simulator" scene and enter playmode (crash might occur here)
3. Try to exit the playmode
Expected result - Crash doesn't occur, user is able to exit the playmode
Actual result - Crash occurs
Reproducible with - 2017.2.0a3, 2017.1.0b9, 5.6.1p3
Fixed in - 2017.2.0b7, 2017.1.0p4, 5.6.3p3
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swunield
Aug 10, 2017 02:20
My project also crashed here, i can reproduce it in Unity Editor, Android and iOS devices when render Spine, and here is the stack trace, hope to fix it
Unity 5.6.1 and 5.6.3 Spine 3.2
0x0000000140C65BD7 (Unity) MeshRenderingData::ExtractMeshBuffersAndDrawRange
0x0000000140B931B2 (Unity) DrawUtil::DrawMeshRawFromNodeQueue
0x00000001409E6843 (Unity) BatchRenderer::RenderBatch
0x00000001409F95A5 (Unity) InitLightMeshes
0x0000000140ADE553 (Unity) GfxDevice::ExecuteAsync
0x00000001409FA88E (Unity) ForwardShaderRenderLoop::StartRenderJobs
0x00000001409FAC3C (Unity) ForwardShaderRenderLoop::PerformRendering
0x0000000140A0161D (Unity) DoForwardShaderRenderLoop
0x0000000140A0745C (Unity) DoRenderLoop
0x000000014093524B (Unity) Camera::DefaultPerformRenderFunction::operator()
0x00000001409393D4 (Unity) Camera::MultiCustomRender
0x0000000140960C87 (Unity) Camera::DoRender
0x0000000140973DF1 (Unity) Camera::CustomRender
0x0000000140975012 (Unity) Camera::Render
0x0000000140975261 (Unity) Camera::Render
0x00000001409AD400 (Unity) FindReflectionProbeFromAnchor
0x00000001409C9496 (Unity) RenderManager::RenderCameras
0x00000001400F5434 (Unity) RepaintController::RenderGameViewCameras
0x000000014130FCA1 (Unity) EditorGUIUtility_CUSTOM_INTERNAL_CALL_RenderGameViewCamerasInternal
0x000000000B49FED4 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool)
0x000000000B49FDA4 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\EditorGUIUtilityBindings.gen.cs:642] UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool)
0x000000003792B5A7 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:744] UnityEditor.GameView:OnGUI ()
0x00000000007D6862 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFCBA675737 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
0x00007FFCBA5C8435 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
0x00007FFCBA5CE943 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:3838] mono_runtime_invoke_array
0x00007FFCBA58CE33 (mono) [c:\buildslave\mono\build\mono\metadata\icall.c:2750] ves_icall_InternalInvoke
0x00000000007A0257 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
0x000000000079E3B2 (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000000000088D03F (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
0x0000000025500F45 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:262] UnityEditor.HostView:Invoke (string,object)
0x0000000025500DE7 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:255] UnityEditor.HostView:Invoke (string)
0x00000000379286C3 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:222] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x000000003790819D (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:346] UnityEditor.DockArea:OnGUI ()
0x00000000007D6862 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFCBA675737 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
0x00007FFCBA5C8435 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
0x00000001410645B5 (Unity) scripting_method_invoke
0x0000000141059DF1 (Unity) ScriptingInvocation::Invoke
0x0000000140D01F9F (Unity) MonoBehaviourDoGUI
0x0000000140CF4C40 (Unity) IMGUIModule::MonoBehaviourDoGUI
0x00000001414A0A2D (Unity) MonoBehaviour::DoGUI
0x00000001417D69E3 (Unity) GUIView::OnInputEvent
0x000000014008F8B3 (Unity) GUIView::ProcessInputEvent
0x00000001417D2746 (Unity) GUIView::DoPaint
0x00000001417D5760 (Unity) GUIView::RepaintAll
0x000000014171B497 (Unity) Application::UpdateScene
0x000000014171CAAF (Unity) Application::UpdateSceneIfNeeded
0x000000014172532A (Unity) Application::TickTimer
0x00000001417F0ABC (Unity) CrashCallback
0x00000001417F2704 (Unity) WinMain
0x0000000141AD7444 (Unity) strnlen
0x00007FFCE72C8364 (KERNEL32) BaseThreadInitThunk
0x00007FFCE75770D1 (ntdll) RtlUserThreadStart