Search Issue Tracker

Active

Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.66f1

6000.3.8f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-134020

Regression

No

Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1

Visual Effects

-

Reproduction steps:
1. Open the attached “IN-132529” project
2. Open the “Scenes/CollisionBugScene” Scene
3. Move around the “Main Camera” GameObject
4. Observe the Scene View or Game View

Actual result: Child (red) particles spawn with a varying offset toward the depth-buffer camera
Expected result: Child (red) particles spawn exactly at the parent’s (green) collision point

Reproducible with: 17.0.4 (6000.0.66f1), 17.3.0 (6000.3.8f1), 17.4.0 (6000.4.0b7), 17.5.0 (6000.5.0a6)
Couldn’t test with: 15.0.0 (2023.1.0a2) - Same VFX graph does not import due to missing features

Reproducible on: Windows 11, Arch Linux (user)
Not reproducible on: No other environments tested

Notes:
- Offset only occurs when any Set Position block is enabled on the parent, even with radius = 0
- Offset direction and magnitude vary with the depth-buffer camera’s transform
- Bounce and friction settings on the Collision block do not affect the issue

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.