Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p2
Issue ID
918651
Regression
Yes
[Win] Disabling all occurrances of OnAudioFilterRead cause Unity to freeze when hitting a breakpoint in an attached debugger
Steps to reproduce:
1. Open user attached project (AudioFilterBug)
2. Play the scene
3. Disable both "AudioSource" objects
4. Open "Main.cs" script
5. Attach a debugger
6. In the Update function set a breakpoint for the "++count;" line
7. Observe the frozen Unity editor even when the debugger is stopped
Expected result: All disabled objects with OnAudioFilterRead scripts assigned should not cause Unity to freeze when debugging
Reproduced in: 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.6.0a5
Not reproduced in: 5.6.0a4, 5.5.2p3
Regression since: 5.6.0a5
Fixed in: 2017.2.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment