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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




[Win] Disabling all occurrances of OnAudioFilterRead cause Unity to freeze when hitting a breakpoint in an attached debugger



Steps to reproduce:
1. Open user attached project (AudioFilterBug)
2. Play the scene
3. Disable both "AudioSource" objects
4. Open "Main.cs" script
5. Attach a debugger
6. In the Update function set a breakpoint for the "++count;" line
7. Observe the frozen Unity editor even when the debugger is stopped

Expected result: All disabled objects with OnAudioFilterRead scripts assigned should not cause Unity to freeze when debugging

Reproduced in: 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.6.0a5
Not reproduced in: 5.6.0a4, 5.5.2p3
Regression since: 5.6.0a5

Fixed in: 2017.2.0b6

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