Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p2
Issue ID
918651
Regression
Yes
[Win] Disabling all occurrances of OnAudioFilterRead cause Unity to freeze when hitting a breakpoint in an attached debugger
Steps to reproduce:
1. Open user attached project (AudioFilterBug)
2. Play the scene
3. Disable both "AudioSource" objects
4. Open "Main.cs" script
5. Attach a debugger
6. In the Update function set a breakpoint for the "++count;" line
7. Observe the frozen Unity editor even when the debugger is stopped
Expected result: All disabled objects with OnAudioFilterRead scripts assigned should not cause Unity to freeze when debugging
Reproduced in: 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.6.0a5
Not reproduced in: 5.6.0a4, 5.5.2p3
Regression since: 5.6.0a5
Fixed in: 2017.2.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment