Search Issue Tracker
Fixed in 2017.1
Blit to temporary render texture does not set _MainTex_ST with Single Pass Stereo (VR)
Steps to reproduce:
1) Download and open attached project "BasicImageEffect2017b8.zip"
2) Open scene "BugScene"
3) In "ImageEffect.cs" unccoment line #20
4) Play the project
Actual result: Cube can be seen along with white-ish skybox
Expected: Texture is blit'ed and everything is white (no screenshot added, because screen is literally white)
Tested and reproduced on:
Unity 5.6.1p2, 2017.2.0a3
Not reproducible in:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
- When "draw instanced" is changed for entire terrain group and then undone, it is only undone for the terrain that was selected
- Custom Inspectors OnDisable still called after Asset has been deleted
- [Build Pipeline, Meshes] Mesh Optimization is not using enabled Material Keywords
- [UWP][MR] Development console is in incorrect position in Window Mixed Reality app