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[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...
To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal).2. Observe that it crashes with:"MTLRend... Read more
[Joint] Joint explodes if it's collider is activated when overlapping wi...
Steps to reproduce: 1. Open attached project2. Open scene "explodingphysics"3. Press Pause and then Play4. Now go through each frame... Read more
HideFlag.DontSave on single component causes Unity to crash
If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more
[Shadows] Moving pixels in shadows even though stable fit is used (no ca...
To reproduce:1. Open attached project2. Open testscene3. Choose "No cascades" and switch to Hard shadows4. Rotate camara around in s... Read more
Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
Cannot navigate with keyboard arrows through Assets folder when corrupte...
To reproduce:- Open attached project- In Project window click on any asset- Navigate through files with keyboard arrows- Notice that... Read more
[WebGL] Normal map handles light incorrectly if loaded from asset bundle
Steps to reproduce: 1. Open attached project "WebGLNormalMap.zip"2. Open scene "Untitled"3. In top menu, press "AssetBundles > Bu... Read more
[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle cont...
Reproduction steps:1. Open attached project "PrefabNotLoaded"2. Open scene "Demo"3. Enter play mode4. Observe the Console Window--- ... Read more
Unity crashes when user stops the server and WebGL client connected
1. Open attached project2. Build and run for WebGL3. Run "Server" or "Host" in Editor or standalone4. Connect to the server from Web... Read more
[Sprites] When loading asset bundles that were built with 5.2 and uses E...
Steps to reproduce: 1. Open attached project in latest 5.32. Open and play 'Test' scene3. The 'Loader.cs' script will load an asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default