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Fixed in 5.4.0

Votes

0

Found in

5.2.2f1

Issue ID

743704

Regression

No

[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle contains a prefab and another asset with the same name

Asset Loading

-

Reproduction steps:
1. Open attached project "PrefabNotLoaded"
2. Open scene "Demo"
3. Enter play mode
4. Observe the Console Window
--- You should see that LoadAsset<GameObject> (assetname) returns null

Asset bundle in question contains
Assets:
- Assets/Cube.prefab
- Assets/Cube.mat

Calling LoadAsset<GameObject> ("Cube") returns null

Workaround:
Use LoadAsset("Cube.prefab") instead of LoadAsset<GameObject> ("Cube")

Comments (4)

  1. Font8

    May 12, 2017 20:44

    I got the same junk in 5.6p4. I can load my assets fine with just the name - no file extension - unless it's a .prefab, which seems to be treated specially for no good reason

  2. ddelorme

    Feb 20, 2017 18:50

    I'm using unity 5.5.0f3 and I'm having this same issue. It's wasn't until I found this post that suggested I add .prefab to the end of my asset call that it fixed my issue. Maybe this is the new way Unity is handling loading asset bundles?

  3. HarryCodder

    Jan 29, 2016 14:24

    It would be nice to see this backported to the 5.3.x branch also.

  4. frank28

    Dec 29, 2015 09:18

    Hi,

    Glad to see this bug is fixed. So in which version of Unity we could get this fix?

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