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Fixed in 5.4.0

Votes

0

Found in

5.2.2f1

Issue ID

743704

Regression

No

[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle contains a prefab and another asset with the same name

Asset Loading

-

Reproduction steps:
1. Open attached project "PrefabNotLoaded"
2. Open scene "Demo"
3. Enter play mode
4. Observe the Console Window
--- You should see that LoadAsset<GameObject> (assetname) returns null

Asset bundle in question contains
Assets:
- Assets/Cube.prefab
- Assets/Cube.mat

Calling LoadAsset<GameObject> ("Cube") returns null

Workaround:
Use LoadAsset("Cube.prefab") instead of LoadAsset<GameObject> ("Cube")

Comments (4)

  1. 0e5ecf5015ca8f7e660bc29428755b41?d=mm

    Font8

    May 12, 2017 20:44

    I got the same junk in 5.6p4. I can load my assets fine with just the name - no file extension - unless it's a .prefab, which seems to be treated specially for no good reason

  2. 8bbd8c7eb87a0f9e13899837b030be21?d=mm

    ddelorme

    Feb 20, 2017 18:50

    I'm using unity 5.5.0f3 and I'm having this same issue. It's wasn't until I found this post that suggested I add .prefab to the end of my asset call that it fixed my issue. Maybe this is the new way Unity is handling loading asset bundles?

  3. 450b96fd74cbc40d7b2649b9ed0b7a56?d=mm

    HarryCodder

    Jan 29, 2016 14:24

    It would be nice to see this backported to the 5.3.x branch also.

  4. 7600d61eee8167dcca92aed628f17665?d=mm

    frank28

    Dec 29, 2015 09:18

    Hi,

    Glad to see this bug is fixed. So in which version of Unity we could get this fix?

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