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Votes
0
Found in
5.3.0f1
Issue ID
743782
Regression
No
[Joint] Joint explodes if it's collider is activated when overlapping with another collider
Steps to reproduce:
1. Open attached project
2. Open scene "explodingphysics"
3. Press Pause and then Play
4. Now go through each frame and when sphere is Sphere is inside Platform, Platform's box collider will get enabled
5. Notice huge inertia gained after collider is enabled - this is unexpected behaviour
6. Select "Platform"
7. Remove Joint component
8. Do steps 2-3
9. Notice that when collider is enabled, only thing that happens is that objects are pushed away from each other so that they wouldn't overlap - this is expected behaviour
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