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Duplicate

Votes

1

Found in

5.3.0b5

Issue ID

743709

Regression

No

[WebGL] Normal map handles light incorrectly if loaded from asset bundle

WebGL

-

Steps to reproduce:

1. Open attached project "WebGLNormalMap.zip"
2. Open scene "Untitled"
3. In top menu, press "AssetBundles > Build WebGL Asset Bundles"
4. Run scene and notice that cube instantiated from bundle doesn't have normal map

5. In Lighting tab, make sure that "Reflection Intensity" is set to 1
6. Build and run project for WebGL
7. Copy asset bundles to "Release" folder of built project
8. In WebGL, notice that object is super reflective (https://i.gyazo.com/fc687b02b1af4a932e7d2613b36eaa4d.png)

Comments (1)

  1. Dagaubs

    May 24, 2016 18:29

    what is and where is the "WebGLNormalMap.zip" ?

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