Search Issue Tracker
Duplicate
Votes
1
Found in
5.3.0b5
Issue ID
743709
Regression
No
[WebGL] Normal map handles light incorrectly if loaded from asset bundle
Steps to reproduce:
1. Open attached project "WebGLNormalMap.zip"
2. Open scene "Untitled"
3. In top menu, press "AssetBundles > Build WebGL Asset Bundles"
4. Run scene and notice that cube instantiated from bundle doesn't have normal map
5. In Lighting tab, make sure that "Reflection Intensity" is set to 1
6. Build and run project for WebGL
7. Copy asset bundles to "Release" folder of built project
8. In WebGL, notice that object is super reflective (https://i.gyazo.com/fc687b02b1af4a932e7d2613b36eaa4d.png)
Comments (1)
-
Dagaubs
May 24, 2016 18:29
what is and where is the "WebGLNormalMap.zip" ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
This is a duplicate of issue #746302