Search Issue Tracker
Fixed in 5.3.4
Votes
4
Found in
5.3.0b6
Issue ID
743678
Regression
Yes
[Sprites] When loading asset bundles that were built with 5.2 and uses ETC1 + alpha format it shows up "wrong" on 5.3
Steps to reproduce:
1. Open attached project in latest 5.3
2. Open and play 'Test' scene
3. The 'Loader.cs' script will load an asset bundle built with 5.2 that contains sprites using ETC1+Alpha format
4. Notice the sprites' alpha values appear incorrectly (see screenshots)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] UI elements are invisible on iOS devices when using AdditionalUIRenderer
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- Artifacts appear in HDRP PBR Accumulation when changing Viewport Rect at runtime
Yarogleck
Dec 09, 2015 08:34
I'm having same issue.
LWxGD
Dec 08, 2015 23:58
That is great!