Search Issue Tracker
Fixed in 5.3.4
Votes
4
Found in
5.3.0b6
Issue ID
743678
Regression
Yes
[Sprites] When loading asset bundles that were built with 5.2 and uses ETC1 + alpha format it shows up "wrong" on 5.3
Steps to reproduce:
1. Open attached project in latest 5.3
2. Open and play 'Test' scene
3. The 'Loader.cs' script will load an asset bundle built with 5.2 that contains sprites using ETC1+Alpha format
4. Notice the sprites' alpha values appear incorrectly (see screenshots)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Yarogleck
Dec 09, 2015 08:34
I'm having same issue.
LWxGD
Dec 08, 2015 23:58
That is great!