Search Issue Tracker
Fixed in 5.3.4
Votes
4
Found in
5.3.0b6
Issue ID
743678
Regression
Yes
[Sprites] When loading asset bundles that were built with 5.2 and uses ETC1 + alpha format it shows up "wrong" on 5.3
Steps to reproduce:
1. Open attached project in latest 5.3
2. Open and play 'Test' scene
3. The 'Loader.cs' script will load an asset bundle built with 5.2 that contains sprites using ETC1+Alpha format
4. Notice the sprites' alpha values appear incorrectly (see screenshots)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Yarogleck
Dec 09, 2015 08:34
I'm having same issue.
LWxGD
Dec 08, 2015 23:58
That is great!