Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.4.0a2
Issue ID
743786
Regression
Yes
[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChromaticAberration' image effects at the same time
To Reproduce:
1. Build and run the attached project on an Apple TV (make sure to use Metal).
2. Observe that it crashes with:
"MTLRenderPipeline.mm:1049: failed assertion `stencilAttachmentPixelFormat MTLPixelFormatDepth32Float is not stencil renderable.'"
This is not reproducible on iOS9 (tested on 6s and mini 2) with Metal or with GLES2/3 on tvOS.
Also not reproducible on 5.1 based AppleTV builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment