Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.4.0a2
Issue ID
743786
Regression
Yes
[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChromaticAberration' image effects at the same time
To Reproduce:
1. Build and run the attached project on an Apple TV (make sure to use Metal).
2. Observe that it crashes with:
"MTLRenderPipeline.mm:1049: failed assertion `stencilAttachmentPixelFormat MTLPixelFormatDepth32Float is not stencil renderable.'"
This is not reproducible on iOS9 (tested on 6s and mini 2) with Metal or with GLES2/3 on tvOS.
Also not reproducible on 5.1 based AppleTV builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Add comment