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"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity2. Open "Test" scene3. Enter to Play modeNote: Observe t... Read more
Unity Editor crashes when using Marshal and trying to load .bsp file
To reproduce: 1. Download attached project "BSPLoader.zip" and open in Unity2. Open "Test.cs" script and write path to your "de_dust... Read more
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce:1. Create new or open any Unity project2. Open Holographic Emulation window and select 'Simulate in Editor' emula... Read more
[Video Player] H264 and VP8 videos don't play on Android devices
How to reproduce:1. Open the attached project2. Build and run Render Texture scene on Android device3. "Groot_H264_AAC_480x360" shou... Read more
Dropdown Menus become unresponsive/stuck when deactivated during OnValue...
How to reproduce:1. Open QA-supplied project2. Load "repro" scene3. Enter the Play mode4. Select either Option B or Option C on all ... Read more
BeginAnimatedCheck API changes breaks backward compatibility.
BeginAnimatedCheck is an undocumented function in MaterialEditor. We added a new parameter to this function in 2017.1 and this broke... Read more
[ParticleSystemRenderer] Vertex Streams are broken, showing only Noise a...
Repro steps:1. Open Scene1 from attached project, or create a new project and add a particle system in the scene2. In the Particle S... Read more
Particle System: Box shape with Scale.Z = 0 changes emission direction
1. What happenedParticle System: Box shape with Scale.Z = 0 changes emission direction. And that is a regression from 5.6. There wer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field