Search Issue Tracker
By Design
Votes
3
Found in
5.4.1f1
Issue ID
919721
Regression
No
Objects get rendered black/dark color when their scale is ridiculously small
To reproduce:
1. Open attached Unity project "TestNormalScalingProblem.zip"
2. Open "TestScene" scene
3. Go into Play Mode
4. Observe Cube
Expected result: Cube should not be rendered black/dark color
Actual result: Having reached the scaling limit (1/14678) , the cube gets rendered black/dark color (see attached gif "scaling.gif")
Note: Setting "Required Scale" to 1/14677 does not reproduce the bug
Note: With the "Required Scale" variable set to 14677, Changing the x scale of the Cube to 6e-05 or lower reproduces the bug, confirming that there is a limit of scaling and everything lower than it gets rendered black/dark color.
Reproduced on: 5.5.4f1, 5.6.1p2, 2017.1.0b9, 2017.2.0a3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
SynchroAR
Aug 07, 2018 17:57
I am having this issue when dynamically loading a huge scaled model.